Ships Weapons and Components

Weapons Slots;

All hull types come with Thunderstrike Macrocannons fitted as standard. The power and space requirements are already accounted for within the hull base stats. If you wish to change to a different weapon in that particular Weapons mount then you will need to pay the difference in Power, Space and Ship Point requirements.

Armoured Bridge Component:

The Armoured Bridge Component is now considered an Upgrade to existing bridge components. Increase the Power and Space requirement of your chosen Bridge as shown in the table below, and add the special ability outlined below:

Name Hull Type Power Space
Armoured Bridge Upgrade Raiders, Frigates +1 +1
Armoured Bridge Upgrade Light Cruisers, Cruisers +1 +0

Reinforced Armour: If this Component takes a Critical Hit or becomes damaged or unpowered, roll 1d10. On a 4 or higher, the component is unharmed.

Archeotech Items:

The following Archeotech Ships Components are considered upgrades, apply the modifiers in the table below to the basic system that has been chosen. Apply the special abilities as listed in the rulebooks on top of those for the base systems

Name Hull Type Power Space
Bridge of Antiquity Raiders, Frigates, Transports -1 -1
Bridge of Antiquity Light Cruisers, Cruisers -1 -1
Auto-stabilised Logis-Targeter All Ships -2 -0

Ships Weapons and Components

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